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Post by Antony on Mar 1, 2005 13:24:01 GMT
Right then folks.
This months Mechwarrior is on the 18th. There will be 3 50 minute rounds. Each force should be no more than 450 points. If any of you haven't got figures then let me know and I'll bring a force for you.
This months Heroclix is on the 25th. 3 rounds as usual. Your force should be no more than 600 points. All normal rules will apply. No Battlefield conditions allowed.
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Post by Owen Cooper on Mar 1, 2005 19:05:23 GMT
Got my copy of the AoD rules on Saturday along with some new boosters so hopefully will be ready to rock for the 18th. Wasn't aware that my old ruleset had crept out of date to the sum of 2+ years!
Owen
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Post by Kevin Townsend on Mar 2, 2005 14:20:19 GMT
Picked up a booster with a very nice BR Mech in it yesterday, but I'm a bit sort of any other BR's to go with it. Hopefully the Chilton Bank of Mechs & Clixs will come to the rescue Kevin
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Post by Owen Cooper on Mar 2, 2005 20:11:03 GMT
Am i right in thinking that since you can't include Mechs in movement groups (movement groups requiring members to be of the same faction, allied or merc) that really the faction a 'Mech belongs to isn't really that important? I went to the trouble of registering on the Wizkids site this lunchtime and noticed that one of the Midlands players has his address as GW, Lenton, Notts. Wonder if his boss knows this? Owen
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Post by Scott on Mar 2, 2005 20:40:38 GMT
I believe that although mechs cannot move as part of a group, they may still fire as part of one, but until you have enough units to just use one faction, using mechs of different factions in your force won't really matter.
Group firing mechs isn't really worth bothering with unless you have a lot of small mechs up against something very big which doesn't tend to happen in constructed games unless you're a bit mad!
Scott
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Post by Antony on Mar 3, 2005 7:57:22 GMT
Folks, to confirm what Scott has pointed out, although mechs can't move as part of a formation (group), they can be part of a group for range combat and close combat. Having between +4 and +8 modifier to hit at range can be a help when you are up against some of the tougher targets (I've still managed to miss before now with an 11 attack and +8 to hit!). Also, If you've got a big mech in close combat and it can be supported by a cheapo peasant or two for 4 points each, getting a +4 to hit for only 8 points is well worth it. Don't expect the peasants to last too long though!
Owen, When you come down on the 18th, bring your Wizkids membership number with you as I'm not supposed to let anybody play who isn't registered. If you don't win anything, it also enters you into a prize draw as Wizkids send out about 500 extra LE's per month (Steve Gray got one a couple of months ago and quite a few folks have received Heroclix figures).
If anyone would like to try out a specific force, let me know well in advance and I'll do my best to lend you the figures you want to use. I've got all of the first 4 sets: DA, FFE, DFA, L (including all of the LE's) and a reasonable amount of the 3 more recent sets: CA, FP & AOD.
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Post by Owen Cooper on Mar 3, 2005 8:50:11 GMT
UserID: 326139 User: Coopdevil
That what you are after?
Owen
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Post by Antony on Mar 3, 2005 11:36:45 GMT
Thanks
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Post by Owen Cooper on Mar 3, 2005 20:45:01 GMT
An ebay purchase of 4 CA boosters for a tenner arrived today and included the unique "Bounty Hunter" Marauder II - 326 points! Starts with attack of 12 and armour of 22 and gets postive modifiers from the heat dial! "A bit mad" as Scott would say...
How on Earth you can include this in a balanced force of 450 points is anyone's guess....
I've also got six square feet done of my "Martian red desert" terrain boards - polystyrene ceiling tiles that came with a nice rough drybrushable texture on them. I'm not sure exactly how well they will stand up to play (I think I'll need to mount them on artboard or similar) but the six I have done so far were relatively easy to knock up and the other three will only take a couple of hours over the weekend to finish. I'll bring them along on the 11th.
Owen
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Post by Scott on Mar 3, 2005 22:18:13 GMT
Good buy there Owen, 4 boosters for £10 is excellent, particularly considering what you got for your money.
I've seen the Bounty Hunter rip apart a 450 point force on it's own with ease when played with correctly. You do need a mobile force to use it to its full effect though & possibly a repair vehicle. It'd be interesting to see it up against the mechs from the AoD set, but even though it may be more difficult for it, it should still put up a good fight.
The fact that the Bounty Hunter has a 24 defence against ranged combat attacks makes it very difficult to hit, even now. I have to say that under the old rules unless you were very lucky it was more or less impossible to play against.
Scott
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Alex
New Member
Posts: 9
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Post by Alex on Mar 10, 2005 11:45:46 GMT
Anthony,
I'd be grateful if you could sort out a Stormhammer / Steiner force for me, I don't know how difficult this may be as there are only two steiner pieces in AoD, (I think this is the first time they have appeared) and I'm not sure how common good Stormhammer stuff is.
Thanks
Alex
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Alex
New Member
Posts: 9
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Post by Alex on Mar 10, 2005 11:47:51 GMT
Are the mechwarrior equivalent of battlefield conditions (Planetary Conditiions?) allowed?
Alex
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Post by Owen Cooper on Mar 10, 2005 15:15:00 GMT
I've knocked up three forces for MW, they are organised around using the same factions (plus mercs). IIRC one is Draconis Combine, one is Branstons Pickle Raiders and the other one I forget. One is for me and the others for Dave and Adam Orton. ALthough I could knock up a couple more forces, I'm not sure they would be particularly balanced or from a consistent faction but I'll be bringing all my 'Mechs whether I intend to use them or not so people can feel free to borrow whatever they need. Also couldn't resist and starting cracking out the paints and groundworking flock... Owen
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Post by Antony on Mar 11, 2005 7:31:34 GMT
What do other people think about Planetary conditions?
I don't mind whether they are used or not.
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